There is no arguing that Wolverine is one of the most well-loved superheroes out there. So when we had the chance to make a mini-game for him, we all set about thinking about what scenarios and scrapes we could put him in. Our design team started thinking about the gameplay and outlined a general mechanic for how it should all work: this took the form of a 'game in a frame' – an image that describes the art style and the action all in one go.
LEGO asked us to create a mini-game for Wolverine, one of the most well-loved superheroes around. What scrapes would he get into? It was up to us!What did we do?
Our game is based around Wolverine being attacked by his nemesis, Magneto, in a junkyard. He has Weapon-X cornered amongst the wrecked cars and is using piles of old metal as weapons to toy with his captive.
Once we’d settled on this idea, we painted it up as a ‘game in a frame’ for the client: an image that describes the art style and the action all in one go.
Players dodge falling debris and collect X-Men badges to boost their score and power ups.
Every now and then Magneto gets overconfident and comes too close with those famous razor sharp claws. The idea is to attack your tormentor when you get the chance and knock that smile off his face!
The LEGO team loved it! They particularly liked the level of parallax we built up, adding a sense of depth to the action.